Some checks reported errors
continuous-integration/drone/push Build was killed
feat: surface system This commit puts the project in major jeopardy as it overhauls the architecture such as removing the layer stack completely, etc. I am filled with determination.
60 lines
1 KiB
C++
60 lines
1 KiB
C++
#pragma once
|
|
|
|
#include <base/base.hpp>
|
|
#include <ecs/scene.hpp>
|
|
|
|
struct GLFWwindow;
|
|
|
|
namespace lt::renderer {
|
|
|
|
/** The system for putting gore on your display
|
|
*
|
|
* Exclusively operates on components:
|
|
* - RendererComponent
|
|
* - PostEffectsComponent
|
|
* - UserInterfaceComponent
|
|
*
|
|
* Requires read acces on components:
|
|
* - TransformComponent
|
|
*/
|
|
class System
|
|
{
|
|
public:
|
|
/** The configurations of this system. */
|
|
struct Properties
|
|
{
|
|
};
|
|
|
|
/** The requirements for this system to initialize. */
|
|
struct InitRequirements
|
|
{
|
|
GLFWwindow *glfw_window_handle;
|
|
|
|
Ref<ecs::Registry> registry;
|
|
};
|
|
|
|
/** The requirements for this system to tick. */
|
|
struct TickRequirements
|
|
{
|
|
double delta_time;
|
|
};
|
|
|
|
[[nodiscard]] System(InitRequirements requirements);
|
|
|
|
System(System &&) = default;
|
|
|
|
System(const System &) = delete;
|
|
|
|
auto operator=(System &&) -> System & = default;
|
|
|
|
auto operator=(const System &) -> System & = delete;
|
|
|
|
~System();
|
|
|
|
void tick(TickRequirements requirements);
|
|
|
|
private:
|
|
Ref<ecs::Registry> m_registry;
|
|
};
|
|
|
|
} // namespace lt::renderer
|