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continuous-integration/drone/push Build was killed
feat: surface system This commit puts the project in major jeopardy as it overhauls the architecture such as removing the layer stack completely, etc. I am filled with determination.
12 lines
226 B
C++
12 lines
226 B
C++
#pragma once
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namespace lt::renderer {
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/** Requires a Transform Component
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* @todo(Light): Figure out how to enforce a component requirement list for a component
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*/
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struct RendererComponent
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{
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};
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} // namespace lt::renderer
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