light/modules/renderer/private/texture.cpp
light7734 cd886aa8c9
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refactor: flatten directory structure
2025-07-20 04:46:15 +03:30

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C++

#include <logger/logger.hpp>
#include <renderer/gl/texture.hpp>
#include <renderer/texture.hpp>
#ifdef LIGHT_PLATFORM_WINDOWS
#include <renderer/dx/shared_context.hpp>
#include <renderer/dx/texture.hpp>
#endif
#include <renderer/graphics_context.hpp>
namespace lt {
/* static */ auto Texture::create(
const Ref<Assets::TextureAsset> &asset,
const Ref<SharedContext> & /*shared_context*/
) -> Ref<Texture>
{
switch (GraphicsContext::get_graphics_api())
{
case GraphicsAPI::OpenGL: return create_ref<glTexture>(std::move(asset));
case GraphicsAPI::DirectX:
lt_win(
return create_ref<dxTexture>(
width,
height,
components,
pixels,
std::static_pointer_cast<dxSharedContext>(sharedContext),
filePath
);
)
default
: ensure(
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
return nullptr;
}
}
} // namespace lt