77 lines
1.3 KiB
C++
77 lines
1.3 KiB
C++
#pragma once
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#include <math/vec2.hpp>
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#include <math/vec4.hpp>
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#include <renderer/programs/renderer_program.hpp>
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#include <span>
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namespace lt {
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class Shader;
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class VertexBuffer;
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class IndexBuffer;
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class VertexLayout;
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class OrthographicCamera;
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class SharedContext;
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class TintedTextureRendererProgram: RendererProgram
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{
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public:
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~TintedTextureRendererProgram() override = default;
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struct TintedTextureVertexData
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{
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math::vec4 position;
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math::vec4 tint;
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math::vec2 texcoord;
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};
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TintedTextureRendererProgram(
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unsigned int max_vertices,
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const Ref<SharedContext> &shared_context,
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Ref<Shader> shader
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);
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auto advance() -> bool;
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void map() override;
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void un_map() override;
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void bind() override;
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auto get_map_current() -> TintedTextureVertexData *
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{
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return &m_map[m_idx];
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}
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[[nodiscard]] auto get_quad_count() const -> unsigned int
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{
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return m_quad_count;
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}
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[[nodiscard]] constexpr auto get_vertex_size() const -> unsigned int
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{
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return sizeof(TintedTextureVertexData);
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}
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private:
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Ref<Shader> m_shader;
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Ref<VertexBuffer> m_vertex_buffer;
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Ref<IndexBuffer> m_index_buffer;
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Ref<VertexLayout> m_vertex_layout;
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std::span<TintedTextureVertexData> m_map;
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size_t m_idx {};
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unsigned int m_quad_count { 0u };
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unsigned int m_max_vertices;
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};
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} // namespace lt
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