light/Engine/res/Shaders/TextureShader.h
Light 7872e42c76 dxTexture
- Added dxTexture
- Added hlsl to TextureShader.h
2021-06-29 14:21:05 +04:30

61 lines
No EOL
923 B
C

#define LT_ENGINE_RESOURCES_TEXTURE_SHADER_VS \
R"(
+GLSL
#version 440 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec2 a_TexCoords;
out vec2 texCoords;
void main()
{
gl_Position = vec4(a_Position, 1.0);
texCoords = a_TexCoords;
}
-GLSL
+HLSL
struct VertexOut
{
float2 uv : UV;
float4 position : SV_Position;
};
VertexOut main(float3 InPosition : POSITION, float2 InUV : UV)
{
VertexOut vso;
vso.position = float4(InPosition, 1.0);
vso.uv = InUV;
return vso;
}
-HLSL
)"
#define LT_ENGINE_RESOURCES_TEXTURE_SHADER_PS \
R"(
+GLSL
#version 440 core
in vec2 texCoords;
uniform sampler2D u_Texture;
out vec4 FragmentColor;
void main()
{
FragmentColor = texture(u_Texture, texCoords);
}
-GLSL
+HLSL
sampler samplerState : register(s0);
Texture2D<float4> myTexture : register(t0);
float4 main(float2 InUV : UV) : SV_Target
{
return myTexture.Sample(samplerState, InUV);
}
-HLSL
)"