- Fixed glVertexBuffer multiplying count by size of float instead of stride * = Fixed TintedTexture for OpenGL |
||
---|---|---|
.. | ||
Quad | ||
Texture | ||
TintedTexture |
- Fixed glVertexBuffer multiplying count by size of float instead of stride * = Fixed TintedTexture for OpenGL |
||
---|---|---|
.. | ||
Quad | ||
Texture | ||
TintedTexture |