37 lines
		
	
	
	
		
			916 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			916 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <memory/pointer_types/null_on_move.hpp>
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#include <renderer/backend/vk/vulkan.hpp>
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#include <renderer/frontend/context/gpu.hpp>
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#include <renderer/frontend/context/instance.hpp>
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namespace lt::renderer::vk {
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class Gpu: public IGpu
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{
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public:
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	Gpu(IInstance *instance);
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	[[nodiscard]] auto vk() const -> VkPhysicalDevice
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	{
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		return m_gpu;
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	}
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	[[nodiscard]] auto get_queue_family_properties() const -> std::vector<VkQueueFamilyProperties>;
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	[[nodiscard]] auto queue_family_supports_presentation(
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	    VkSurfaceKHR surface,
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	    uint32_t queue_family_idx
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	) -> bool;
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	[[nodiscard]] auto get_surface_capabilities(VkSurfaceKHR surface) const
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	    -> VkSurfaceCapabilitiesKHR;
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	[[nodiscard]] auto get_surface_formats(VkSurfaceKHR surface) const
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	    -> std::vector<VkSurfaceFormatKHR>;
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private:
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	memory::NullOnMove<VkPhysicalDevice> m_gpu = VK_NULL_HANDLE;
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};
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} // namespace lt::renderer::vk
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