52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
#include <engine/events/event.hpp>
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#include <engine/events/keyboard.hpp>
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#include <engine/events/mouse.hpp>
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#include <engine/events/window.hpp>
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#include <engine/layer/layer.hpp>
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#include <engine/layer/layer_stack.hpp>
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namespace Light {
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LayerStack *LayerStack::s_context = nullptr;
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Scope<LayerStack> LayerStack::create()
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{
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return make_scope<LayerStack>(new LayerStack());
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}
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LayerStack::LayerStack(): m_layers {}, m_begin(), m_end()
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{
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lt_assert(
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!s_context,
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"An instance of 'LayerStack' already exists, do not construct this class!"
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) s_context
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= this;
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}
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LayerStack::~LayerStack()
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{
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for (Layer *layer : m_layers)
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delete layer;
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}
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void LayerStack::attach_layer_impl(Layer *layer)
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{
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// #todo: handle attaching layer inside a for loop
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m_layers.push_back(layer);
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m_begin = m_layers.begin();
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m_end = m_layers.end();
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lt_log(trace, "Attached [{}]", layer->GetName());
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}
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void LayerStack::detach_layer_impl(Layer *layer)
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{
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// #todo: handle detaching layer inside a for loop
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m_layers.erase(std::find(m_layers.begin(), m_layers.end(), layer));
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m_begin = m_layers.begin();
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m_end = m_layers.end();
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lt_log(trace, "Detached [{}]", layer->GetName());
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}
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} // namespace Light
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