light/modules/engine/src/graphics/shader.cpp

41 lines
1,013 B
C++

#include <engine/graphics/shader.hpp>
#include <engine/platform/graphics/opengl/shader.hpp>
#ifdef LIGHT_PLATFORM_WINDOWS
#include <engine/platform/graphics/directx/shader.hpp>
#include <engine/platform/graphics/directx/shared_context.hpp>
#endif
#include <engine/graphics/graphics_context.hpp>
namespace Light {
Ref<Shader> Shader::create(
BasicFileHandle vertexFile,
BasicFileHandle pixelFile,
Ref<SharedContext> sharedContext
)
{
// load shader source
switch (GraphicsContext::get_graphics_api())
{
case GraphicsAPI::OpenGL: return create_ref<glShader>(vertexFile, pixelFile);
case GraphicsAPI::DirectX:
lt_win(return create_ref<dxShader>(
vertexFile,
pixelFile,
std::static_pointer_cast<dxSharedContext>(sharedContext)
);)
default:
lt_assert(
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
return nullptr;
}
}
} // namespace Light