light/modules/engine/include/engine/core/window.hpp

99 lines
2.2 KiB
C++

#pragma once
#include <engine/base/base.hpp>
#include <engine/graphics/graphics_context.hpp>
#include <glm/glm.hpp>
namespace Light {
class Event;
struct WindowProperties
{
std::string title;
glm::uvec2 size;
bool vsync, visible;
};
class Window
{
protected:
Scope<GraphicsContext> m_graphics_context;
WindowProperties m_properties;
bool b_Closed;
public:
static Scope<Window> Create(std::function<void(Event &)> callback);
Window(): m_graphics_context(nullptr), m_properties {}, b_Closed(false)
{
}
Window(const Window &) = delete;
Window &operator=(const Window &) = delete;
virtual ~Window() = default;
/* events */
virtual void PollEvents() = 0;
virtual void OnEvent(const Event &event) = 0;
//======================================== SETTERS ========================================//
virtual void SetProperties(
const WindowProperties &properties,
bool affectVisibility = false
) = 0;
virtual void SetTitle(const std::string &title) = 0;
virtual void SetSize(const glm::uvec2 &size, bool additive = false) = 0; // pass 0 for width or
// height for single
// dimension resizing
inline void Close()
{
b_Closed = true;
}
virtual void SetVSync(bool vsync, bool toggle = false) = 0;
virtual void SetVisibility(bool visible, bool toggle = false) = 0;
//======================================== SETTERS ========================================//
//============================== GETTERS ==============================//
inline GraphicsContext *GetGfxContext() const
{
return m_graphics_context.get();
}
inline const WindowProperties &GetProperties() const
{
return m_properties;
}
inline const std::string &GetTitle() const
{
return m_properties.title;
}
inline const glm::uvec2 &GetSize() const
{
return m_properties.size;
}
inline bool IsClosed() const
{
return b_Closed;
}
inline bool IsVSync() const
{
return m_properties.vsync;
}
inline bool IsVisible() const
{
return m_properties.visible;
}
//============================== GETTERS ==============================//
protected:
};
} // namespace Light