light/Engine
Light 57616d755c WindowResizeEvent | FlushScene
- 'Renderer' now receives 'WindowResizedEvent' and handle the
      'Framebuffer' and viewport stuff
- Added 'Renderer' now uses the new 'FlushScene' function to flush when
      the mapped vertex buffer is filled
- The viewport is now set by 'RenderCommand' via the 'Renderer' rather
      than the 'GraphicsConntext'

- 'Window' no longer sends 'WindowResizedEvent' to 'GraphicsContext'
- 'GraphicsContext' no longer receives 'OnWindowResize' events

- Note: Sending events should be done by the 'Application'
2021-07-14 00:17:30 +04:30
..
res/Shaders Shader files: hlsl & glsl 2021-07-10 19:59:27 +04:30
src WindowResizeEvent | FlushScene 2021-07-14 00:17:30 +04:30
dxgidebug.dll Major changes 2021-06-15 09:39:11 +04:30
premake5.lua Shader files: hlsl & glsl 2021-07-10 19:59:27 +04:30