7 lines
		
	
	
		
			No EOL
		
	
	
		
			224 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
		
			No EOL
		
	
	
		
			224 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
sampler samplerState : register(s0);
 | 
						|
Texture2D<float4> myTexture : register(t0);
 | 
						|
 | 
						|
float4 main(float2 InTexChoord : TEXCOORD, float4 InTint : TINT) : SV_Target
 | 
						|
{
 | 
						|
	return myTexture.Sample(samplerState, InTexChoord) * InTint;
 | 
						|
} |