13 lines
		
	
	
		
			No EOL
		
	
	
		
			200 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			No EOL
		
	
	
		
			200 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 440 core
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in vec4 vso_Tint;
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in vec2 vso_TexCoord;
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uniform sampler2D u_Texture;
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out vec4 fso_FragmentColor;
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void main()
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{
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	fso_FragmentColor = texture(u_Texture, vso_TexCoord) * vso_Tint;
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} |