- Camera now has a clear color - The backbuffer is now cleared using the currently bound camera's clear color
35 lines
No EOL
794 B
C++
35 lines
No EOL
794 B
C++
#pragma once
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#include "Base.h"
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#include "Graphics/RenderCommand.h"
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#include <d3d11.h>
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#include <wrl.h>
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namespace Light {
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class dxSharedContext;
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class dxRenderCommand : public RenderCommand
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{
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private:
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std::shared_ptr<dxSharedContext> m_Context;
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public:
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dxRenderCommand(std::shared_ptr<dxSharedContext> sharedContext);
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virtual void SwapBuffers() override;
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virtual void ClearBackBuffer(const glm::vec4& clearColor) override;
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virtual void Draw(unsigned int count) override;
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virtual void DrawIndexed(unsigned int count) override;
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virtual void DefaultTargetFramebuffer() override;
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virtual void SetViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override;
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private:
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void SetResolution(unsigned int width, unsigned int height);
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};
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} |