- Moved #define LT_ENGINE_RESOURCES_*_SHADER_* definitions to files
       * Note: This was done so for a gcc compilation error caused by R"()" string
- Removed test print fps in  'Application::GameLoop()'
		
	
			
		
			
				
	
	
		
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			14 lines
		
	
	
		
			No EOL
		
	
	
		
			273 B
		
	
	
	
		
			HLSL
		
	
	
	
	
	
struct VertexOut
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{
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	float4 Color : COLOR;
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	float4 Position : SV_Position;
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};
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VertexOut main(float3 InPosition : POSITION, float4 InColor : COLOR)
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{
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	VertexOut vso;
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	vso.Position = float4(InPosition.x, InPosition.y, InPosition.z, 1.0);
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	vso.Color = InColor;
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	return vso;
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} |