- Moved #define LT_ENGINE_RESOURCES_*_SHADER_* definitions to files
       * Note: This was done so for a gcc compilation error caused by R"()" string
- Removed test print fps in  'Application::GameLoop()'
		
	
			
		
			
				
	
	
		
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			GLSL
		
	
	
	
	
	
#version 440 core
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in vec4 vso_FragmentColor;
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out vec4 fso_FragmentColor;
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void main()
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{
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	fso_FragmentColor = vso_FragmentColor;
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} |