39 lines
		
	
	
	
		
			604 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			604 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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namespace Assets {
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class TextureAsset;
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}
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namespace lt {
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class SharedContext;
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class Texture
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{
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public:
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	static Ref<Texture> create(
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	    const Ref<Assets::TextureAsset> &asset,
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	    const Ref<SharedContext> &shared_context
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	);
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	virtual ~Texture() = default;
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	Texture(Texture &&) = default;
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	auto operator=(Texture &&) -> Texture & = default;
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	Texture(const Texture &) = delete;
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	auto operator=(const Texture &) -> Texture & = delete;
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	virtual void bind(unsigned int slot = 0) = 0;
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	virtual auto get_texture() -> void * = 0;
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protected:
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	Texture() = default;
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};
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} // namespace lt
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