41 lines
		
	
	
	
		
			791 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			791 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <math/vec4.hpp>
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namespace lt {
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class SharedContext;
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class RenderCommand
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{
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public:
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	static auto create(const Ref<SharedContext> &sharedContext) -> Scope<RenderCommand>;
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	RenderCommand(const RenderCommand &) = delete;
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	auto operator=(const RenderCommand &) -> RenderCommand & = delete;
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	virtual ~RenderCommand() = default;
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	virtual void swap_buffers() = 0;
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	virtual void clear_back_buffer(const math::vec4 &clearColor) = 0;
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	virtual void draw(unsigned int count) = 0;
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	virtual void draw_indexed(unsigned int count) = 0;
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	virtual void default_target_framebuffer() = 0;
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	virtual void set_viewport(
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	    unsigned int x,
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	    unsigned int y,
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	    unsigned int width,
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	    unsigned int height
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	) = 0;
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protected:
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	RenderCommand() = default;
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};
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} // namespace lt
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