89 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <memory/pointer_types/null_on_move.hpp>
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#include <renderer/backend/vk/utils.hpp>
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#include <renderer/backend/vk/vulkan.hpp>
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#include <renderer/frontend/context/device.hpp>
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#include <renderer/frontend/context/gpu.hpp>
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#include <renderer/frontend/context/surface.hpp>
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#include <renderer/frontend/context/swapchain.hpp>
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namespace lt::renderer::vk {
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class Swapchain: public ISwapchain
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{
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public:
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	Swapchain(ISurface *surface, IGpu *gpu, IDevice *device);
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	~Swapchain() override;
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	Swapchain(Swapchain &&) = default;
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	Swapchain(const Swapchain &) = delete;
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	auto operator=(Swapchain &&) -> Swapchain & = default;
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	auto operator=(const Swapchain &) const -> Swapchain & = delete;
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	[[nodiscard]] auto vk() const -> VkSwapchainKHR
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	{
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		return m_swapchain;
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	}
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	[[nodiscard]] auto vk_ptr() -> VkSwapchainKHR *
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	{
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		return &m_swapchain;
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	}
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	[[nodiscard]] auto get_resolution() const -> VkExtent2D
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	{
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		return m_resolution;
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	}
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	[[nodiscard]] auto get_format() const -> VkFormat
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	{
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		return m_format;
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	}
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	[[nodiscard]] auto get_image_count() const -> size_t
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	{
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		return m_images.size();
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	}
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	[[nodiscard]] auto get_image_view(uint32_t idx) -> VkImageView
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	{
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		return m_image_views[idx];
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	}
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	[[nodiscard]] auto get_image(uint32_t idx) -> VkImage
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	{
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		return m_images[idx];
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	}
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	[[nodiscard]] auto create_framebuffers_for_pass(VkRenderPass pass) const
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	    -> std::vector<VkFramebuffer>;
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private:
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	[[nodiscard]] auto get_optimal_image_count(
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	    VkSurfaceCapabilitiesKHR capabilities,
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	    uint32_t desired_image_count
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	) const -> uint32_t;
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	memory::NullOnMove<class Surface *> m_surface {};
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	class Gpu *m_gpu {};
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	class Device *m_device {};
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	VkSwapchainKHR m_swapchain = VK_NULL_HANDLE;
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	std::vector<VkImage> m_images;
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	std::vector<VkImageView> m_image_views;
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	VkExtent2D m_resolution {};
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	VkFormat m_format {};
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};
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} // namespace lt::renderer::vk
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