- Added 'Layer::OnEvent()', 'Layer' now handles an event by itself and doesn't need another class to determine the event's type - Added reverse iterators 'rend()' and 'rbegin()' to 'LayerStack' - Removed 'LayerStack::On*()', 'LayerStack' is meant to be a data structure for the layers, - 'Layer::On*Event()' are now protected and called by 'Layer::OnEvent()' - 'Application' now handles iterating through the 'Layer's and calling the update/on* functions - Fixed a typo where in 'Mirror' where the name of the 'MirrorLayer' was "SandboxLayer" instead of "MirrorLayer" |
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.. | ||
res/Shaders | ||
src | ||
dxgidebug.dll | ||
premake5.lua |