light/modules/engine/src/graphics/render_command.cpp

35 lines
993 B
C++

#include <engine/graphics/render_command.hpp>
#include <engine/platform/graphics/opengl/render_command.hpp>
#ifdef LIGHT_PLATFORM_WINDOWS
#include <engine/platform/graphics/directx/render_command.hpp>
#include <engine/platform/graphics/directx/shared_context.hpp>
#endif
#include <engine/graphics/graphics_context.hpp>
namespace Light {
auto RenderCommand::create(GLFWwindow *windowHandle, const Ref<SharedContext>& /*sharedContext*/)
-> Scope<RenderCommand>
{
switch (GraphicsContext::get_graphics_api())
{
case GraphicsAPI::OpenGL: return create_scope<glRenderCommand>(windowHandle);
case GraphicsAPI::DirectX:
lt_win(return create_scope<dxRenderCommand>(
(std::static_pointer_cast<dxSharedContext>)(sharedContext)
);)
default
: lt_assert(
false,
"Invalid/unsupported 'GraphicsAPI' {}",
static_cast<uint32_t>(GraphicsContext::get_graphics_api())
);
return nullptr;
}
}
} // namespace Light