35 lines
993 B
C++
35 lines
993 B
C++
#include <engine/graphics/render_command.hpp>
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#include <engine/platform/graphics/opengl/render_command.hpp>
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#ifdef LIGHT_PLATFORM_WINDOWS
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#include <engine/platform/graphics/directx/render_command.hpp>
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#include <engine/platform/graphics/directx/shared_context.hpp>
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#endif
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#include <engine/graphics/graphics_context.hpp>
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namespace Light {
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auto RenderCommand::create(GLFWwindow *windowHandle, const Ref<SharedContext>& /*sharedContext*/)
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-> Scope<RenderCommand>
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{
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switch (GraphicsContext::get_graphics_api())
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{
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case GraphicsAPI::OpenGL: return create_scope<glRenderCommand>(windowHandle);
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case GraphicsAPI::DirectX:
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lt_win(return create_scope<dxRenderCommand>(
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(std::static_pointer_cast<dxSharedContext>)(sharedContext)
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);)
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default
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: lt_assert(
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false,
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"Invalid/unsupported 'GraphicsAPI' {}",
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static_cast<uint32_t>(GraphicsContext::get_graphics_api())
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);
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return nullptr;
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}
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}
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} // namespace Light
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