47 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <asset_parser/assets/text.hpp>
 | 
						|
#include <renderer/gl/shader.hpp>
 | 
						|
#include <renderer/shader.hpp>
 | 
						|
 | 
						|
#ifdef LIGHT_PLATFORM_WINDOWS
 | 
						|
	#include <renderer/dx/shader.hpp>
 | 
						|
	#include <renderer/dx/shared_context.hpp>
 | 
						|
#endif
 | 
						|
 | 
						|
#include <renderer/graphics_context.hpp>
 | 
						|
 | 
						|
namespace lt {
 | 
						|
 | 
						|
/* static */ auto Shader::create(
 | 
						|
    const Ref<Assets::TextAsset> &vertex_asset,
 | 
						|
    const Ref<Assets::TextAsset> &pixel_asset,
 | 
						|
    const Ref<SharedContext> &shared_context
 | 
						|
) -> Ref<Shader>
 | 
						|
{
 | 
						|
	std::ignore = shared_context;
 | 
						|
 | 
						|
	// load shader source
 | 
						|
	switch (GraphicsContext::get_graphics_api())
 | 
						|
	{
 | 
						|
	case GraphicsAPI::OpenGL:
 | 
						|
		return create_ref<glShader>(std::move(vertex_asset), std::move(pixel_asset));
 | 
						|
 | 
						|
	case GraphicsAPI::DirectX:
 | 
						|
		lt_win(
 | 
						|
		    return create_ref<dxShader>(
 | 
						|
		               vertex_asset,
 | 
						|
		               pixel_asset,
 | 
						|
		               std::static_pointer_cast<dxSharedContext>(sharedContext)
 | 
						|
		    );
 | 
						|
		);
 | 
						|
 | 
						|
	default:
 | 
						|
		ensure(
 | 
						|
		    false,
 | 
						|
		    "Invalid/unsupported 'GraphicsAPI' {}",
 | 
						|
		    static_cast<uint32_t>(GraphicsContext::get_graphics_api())
 | 
						|
		);
 | 
						|
		return nullptr;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
} // namespace lt
 |