24 lines
		
	
	
	
		
			420 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
	
		
			420 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <renderer/shader.hpp>
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namespace lt {
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class glShader: public Shader
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{
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public:
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	glShader(const Ref<Assets::TextAsset> &vertex_asset, const Ref<Assets::TextAsset> &pixel_asset);
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	~glShader() override;
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	void bind() override;
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	void un_bind() override;
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private:
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	unsigned int compile_shader(const std::string &source, Shader::Stage stage);
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	unsigned int m_shader_id { 0u };
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};
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} // namespace lt
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