33 lines
650 B
C++
33 lines
650 B
C++
#pragma once
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#include <engine/scene/entity.hpp>
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#include <engine/scene/scene.hpp>
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#include <mirror/panel/panel.hpp>
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namespace Light {
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class PropertiesPanel;
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class SceneHierarchyPanel: public Panel
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{
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public:
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SceneHierarchyPanel();
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SceneHierarchyPanel(Ref<Scene> context, Ref<PropertiesPanel> properties_panel = nullptr);
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void on_user_interface_update();
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void set_context(Ref<Scene> context, Ref<PropertiesPanel> properties_panel = nullptr);
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private:
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void draw_node(Entity entity, const std::string &label);
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Ref<Scene> m_context;
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Ref<PropertiesPanel> m_properties_panel_context;
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Entity m_selection_context;
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};
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} // namespace Light
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