light/modules/engine/include/engine/scene/components/sprite_renderer.hpp

37 lines
572 B
C++

#pragma once
#include <glm/glm.hpp>
#include <utility>
#include <utility>
namespace Light {
class Texture;
struct SpriteRendererComponent
{
SpriteRendererComponent() = default;
SpriteRendererComponent(const SpriteRendererComponent &) = default;
SpriteRendererComponent(
Ref<Texture> _texture,
const glm::vec4 &_tint = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)
)
: texture(std::move(std::move(_texture)))
, tint(_tint)
{
}
operator Ref<Texture>() const
{
return texture;
}
Ref<Texture> texture;
glm::vec4 tint{};
};
} // namespace Light