light/modules/engine/include/engine/os/windows/w_window.hpp

45 lines
860 B
C++

#pragma once
#include <engine/core/window.hpp>
struct GLFWwindow;
namespace Light {
class Event;
class WindowResizedEvent;
class wWindow: public Window
{
public:
wWindow(std::function<void(Event &)> callback);
~wWindow();
void poll_events() override;
void on_event(const Event &event) override;
void set_properties(const WindowProperties &properties, bool overrideVisibility = false)
override;
void set_title(const std::string &title) override;
void set_size(const glm::uvec2 &size, bool additive = false) override;
void set_v_sync(bool vsync, bool toggle = false) override;
void set_visibility(bool visible, bool toggle = false) override;
private:
GLFWwindow *m_handle;
std::function<void(Event &)> m_event_callback;
void on_window_resize(const WindowResizedEvent &event);
void bind_glfw_events();
};
} // namespace Light