36 lines
		
	
	
	
		
			636 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			636 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
 | 
						|
 | 
						|
#include <math/vec4.hpp>
 | 
						|
#include <renderer/render_command.hpp>
 | 
						|
 | 
						|
struct GLFWwindow;
 | 
						|
 | 
						|
namespace lt {
 | 
						|
 | 
						|
class glRenderCommand: public RenderCommand
 | 
						|
{
 | 
						|
public:
 | 
						|
	glRenderCommand(GLFWwindow *windowHandle);
 | 
						|
 | 
						|
	void swap_buffers() override;
 | 
						|
 | 
						|
	void clear_back_buffer(const math::vec4 &clearColor) override;
 | 
						|
 | 
						|
	void draw(unsigned int count) override;
 | 
						|
 | 
						|
	void draw_indexed(unsigned int count) override;
 | 
						|
 | 
						|
	void default_target_framebuffer() override;
 | 
						|
 | 
						|
	void set_viewport(
 | 
						|
	    unsigned int x,
 | 
						|
	    unsigned int y,
 | 
						|
	    unsigned int width,
 | 
						|
	    unsigned int height
 | 
						|
	) override;
 | 
						|
 | 
						|
private:
 | 
						|
	GLFWwindow *m_window_handle;
 | 
						|
};
 | 
						|
 | 
						|
} // namespace lt
 |