35 lines
591 B
C++
35 lines
591 B
C++
#define LIGHT_ENTRY_POINT
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//
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#include <mirror/editor_layer.hpp>
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//
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#include <engine/engine.hpp>
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namespace Light {
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class Mirror: public Light::Application
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{
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public:
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Mirror()
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{
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// Set window properties
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auto properties = Light::WindowProperties {
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.title = "Mirror",
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.size = glm::uvec2(1280u, 720u),
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.vsync = true,
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};
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m_window->set_properties(properties);
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// Attach the sandbox layer
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LayerStack::emplace_layer<EditorLayer>("MirrorLayer");
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}
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};
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auto create_application() -> Light::Scope<Application>
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{
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return Light::create_scope<Mirror>();
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}
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} // namespace Light
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