light/Engine/src/Platform/GraphicsAPI/DirectX/dxShader.h
Light 33b28acd7b FileManager
- Added File utilities
     * 'FileManager'
     * 'BasicFileHandle'
     * 'ImageFileHandle'
- Moved 'ResourceManager' from 'GraphicsContext' to  'Application'
- Added static 'Quit' function to 'Application'
2021-10-02 08:51:54 +03:30

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C++

#pragma once
#include "Graphics/Shader.h"
#include "Base/Base.h"
#include "Utility/FileManager.h"
#include <d3d11.h>
#include <wrl.h>
namespace Light {
class dxSharedContext;
class dxShader : public Shader
{
private:
Ref<dxSharedContext> m_Context;
Microsoft::WRL::ComPtr<ID3D11VertexShader> m_VertexShader;
Microsoft::WRL::ComPtr<ID3D11PixelShader> m_PixelShader;
Microsoft::WRL::ComPtr<ID3DBlob> m_VertexBlob;
public:
dxShader(BasicFileHandle vertexFile, BasicFileHandle pixelFile, Ref<dxSharedContext> sharedContext);
~dxShader();
void Bind() override;
void UnBind() override;
inline Microsoft::WRL::ComPtr<ID3DBlob> GetVertexBlob() { return m_VertexBlob; }
};
}