Dependency free, bleeding edge game engine.
* Fixed lWindow
# Fixed the key and mouse button events
# Decleared the 'PollEvents' function
# Decleared the 'OnEvent' function
* Fixed GraphicsContext (typo)
# Changed the GraphicsContext::OpenGL to GraphicsAPI::OpenGL
* Fixed 'QuadRendererProgram' (linux)
# Removed 'QuadRendererVertex''s forward decleration
* Fixed 'TextureRendererProgram' (linux)
# Removed 'TextureRendererProgram''s forward decleration
* Added __builtin_trap on 'LT_*_ASSERT's for linux platforms
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| BuildScripts | ||
| Dependencies | ||
| Engine | ||
| Sandbox | ||
| .gitignore | ||
| .gitmodules | ||
| README.md | ||
Light
A 2D cross-platform game engine
Supported Graphics APIs
- OpenGL
- DirectX
Will support:
- Vulkan
- Metal
Supported Operating Systems
- Windows
- Linux
Will support:
- Mac
Getting Started
- Run
git clone --recurse-submodules -j4 https://github.com/Light3039/Light - Open BuildScripts folder and build the project
- Use the Sandbox project (a Demo project will be added soon)
Acknowledgments
Huge thanks to these people:
- TheCherno for teaching C++, OpenGL and GameEngine development
- Chili for teaching DirectX
- JoeyDeVriez for creating learnopengl.com