325 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			325 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <asset_manager/asset_manager.hpp>
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#include <camera/component.hpp>
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#include <ecs/components.hpp>
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#include <ecs/serializer.hpp>
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#include <math/vec3.hpp>
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#include <math/vec4.hpp>
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#include <yaml-cpp/yaml.h>
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namespace YAML {
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template<>
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struct convert<lt::math::vec3>
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{
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	static auto encode(const lt::math::vec3 &rhs) -> Node
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	{
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		auto node = Node {};
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		node.push_back(rhs.x);
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		node.push_back(rhs.y);
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		node.push_back(rhs.z);
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		return node;
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	}
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	static auto decode(const Node &node, lt::math::vec3 &rhs) -> bool
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	{
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		if (!node.IsSequence() || node.size() != 3)
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		{
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			return false;
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		}
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		rhs.x = node[0].as<float>();
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		rhs.y = node[1].as<float>();
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		rhs.z = node[2].as<float>();
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		return true;
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	}
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};
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template<>
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struct convert<lt::math::vec4>
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{
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	static auto encode(const lt::math::vec4 &rhs) -> Node
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	{
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		auto node = Node {};
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		node.push_back(rhs.x);
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		node.push_back(rhs.y);
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		node.push_back(rhs.z);
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		node.push_back(rhs.w);
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		return node;
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	}
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	static auto decode(const Node &node, lt::math::vec4 &rhs) -> bool
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	{
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		if (!node.IsSequence() || node.size() != 4)
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		{
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			return false;
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		}
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		rhs.x = node[0].as<float>();
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		rhs.y = node[1].as<float>();
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		rhs.z = node[2].as<float>();
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		rhs.w = node[3].as<float>();
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		return true;
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	}
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};
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} // namespace YAML
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namespace lt {
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auto operator<<(YAML::Emitter &out, const math::vec3 &v) -> YAML::Emitter &
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{
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	out << YAML::Flow;
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	out << YAML::BeginSeq << v.x << v.y << v.z << YAML::EndSeq;
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	return out;
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}
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auto operator<<(YAML::Emitter &out, const math::vec4 &v) -> YAML::Emitter &
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{
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	out << YAML::Flow;
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	out << YAML::BeginSeq << v.x << v.y << v.z << v.w << YAML::EndSeq;
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	return out;
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}
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SceneSerializer::SceneSerializer(const Ref<Scene> &scene): m_scene(scene)
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{
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}
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void SceneSerializer::serialize(const std::string &filePath)
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{
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	auto out = YAML::Emitter {};
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	out << YAML::BeginMap; // Scene
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	out << YAML::Key << "Scene" << YAML::Value << "Untitled";
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	out << YAML::Key << "Entities" << YAML::Value << YAML::BeginSeq;
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	for (auto [entityID, storage] : m_scene->m_registry.storage())
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	{
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		auto entity = Entity { static_cast<entt::entity>(entityID), m_scene.get() };
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		if (!entity.is_valid())
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		{
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			return;
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		}
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		serialize_entity(out, entity);
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	};
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	out << YAML::EndSeq;
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	out << YAML::EndMap;
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	std::filesystem::create_directories(filePath.substr(0ull, filePath.find_last_of('\\')));
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	auto fout = std::ofstream { filePath };
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	if (!fout.is_open())
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	{
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		log_trc("Failed to create fout at: {}", filePath);
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	}
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	fout << out.c_str();
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}
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auto SceneSerializer::deserialize(const std::string &file_path) -> bool
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{
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	auto stream = std::ifstream { file_path };
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	auto ss = std::stringstream {};
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	ss << stream.rdbuf();
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	auto data = YAML::Load(ss.str());
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	if (!data["Scene"])
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	{
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		return false;
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	}
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	auto sceneName = data["Scene"].as<std::string>();
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	log_trc("Deserializing scene: '{}'", sceneName);
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	auto entities = data["Entities"];
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	if (entities)
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	{
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		auto texturePaths = std::unordered_set<std::string> {};
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		for (auto entity : entities)
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		{
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			auto uuid = entity["entity"].as<uint64_t>(); // #todo
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			auto name = std::string {};
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			auto tagComponent = entity["TagComponent"];
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			if (tagComponent)
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			{
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				name = tagComponent["Tag"].as<std::string>();
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			}
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			log_trc("Deserialized entity '{}' : '{}'", uuid, name);
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			auto deserializedEntity = m_scene->create_entity_with_uuid(name, uuid);
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			auto gg = deserializedEntity.get_component<TagComponent>();
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			log_trc("tag: {}", gg.tag);
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			auto transformComponent = entity["TransformComponent"];
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			if (transformComponent)
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			{
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				auto &entityTransforomComponent = deserializedEntity
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				                                      .get_component<TransformComponent>();
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				entityTransforomComponent.translation = transformComponent["Translation"]
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				                                            .as<math::vec3>();
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				entityTransforomComponent.rotation = transformComponent["Rotation"]
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				                                         .as<math::vec3>();
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				entityTransforomComponent.scale = transformComponent["Scale"].as<math::vec3>();
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			}
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			/* #TEMPORARY SOLUTION# */
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			auto spriteRendererComponent = entity["SpriteRendererComponent"];
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			if (spriteRendererComponent)
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			{
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				auto &entitySpriteRendererComponent = deserializedEntity
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				                                          .add_component<SpriteRendererComponent>();
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				entitySpriteRendererComponent.tint = spriteRendererComponent["Tint"]
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				                                         .as<math::vec4>();
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				auto texturePath = spriteRendererComponent["Texture"].as<std::string>();
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				if (!texturePaths.contains(texturePath))
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				{
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					AssetManager::load_texture(texturePath, texturePath);
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					texturePaths.insert(texturePath);
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				}
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				entitySpriteRendererComponent.texture = AssetManager::get_texture(texturePath);
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			}
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			/* #TEMPORARY SOLUTION# */
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			auto cameraComponent = entity["CameraComponent"];
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			if (cameraComponent)
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			{
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				auto &entityCameraComponent = deserializedEntity.add_component<CameraComponent>();
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				const auto &cameraSpecifications = cameraComponent["Camera"];
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				entityCameraComponent.camera.set_projection_type(
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				    (SceneCamera::ProjectionType)cameraSpecifications["ProjectionType"].as<int>()
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				);
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				entityCameraComponent.camera.set_orthographic_size(
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				    cameraSpecifications["OrthographicSize"].as<float>()
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				);
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				entityCameraComponent.camera.set_orthographic_near_plane(
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				    cameraSpecifications["OrthographicNearPlane"].as<float>()
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				);
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				entityCameraComponent.camera.set_orthographic_far_plane(
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				    cameraSpecifications["OrthographicFarPlane"].as<float>()
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				);
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				entityCameraComponent.camera.set_perspective_vertical_fov(
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				    cameraSpecifications["PerspectiveVerticalFOV"].as<float>()
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				);
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				entityCameraComponent.camera.set_perspective_near_plane(
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				    cameraSpecifications["PerspectiveNearPlane"].as<float>()
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				);
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				entityCameraComponent.camera.set_perspective_far_plane(
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				    cameraSpecifications["PerspectiveFarPlane"].as<float>()
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				);
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				entityCameraComponent.camera.set_background_color(
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				    cameraSpecifications["BackgroundColor"].as<math::vec4>()
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				);
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				entityCameraComponent.isPrimary = cameraComponent["IsPrimary"].as<bool>();
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			}
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		}
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		return true;
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	}
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	return false;
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}
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void SceneSerializer::serialize_binary(const std::string & /*filePath*/)
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{
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	log_err("NO_IMPLEMENT");
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}
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auto SceneSerializer::deserialize_binary(const std::string & /*filePath*/) -> bool
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{
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	log_err("NO_IMPLEMENT");
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	return false;
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}
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void SceneSerializer::serialize_entity(YAML::Emitter &out, Entity entity)
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{
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	out << YAML::BeginMap;                                            // entity
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	out << YAML::Key << "entity" << YAML::Value << entity.get_uuid(); // dummy uuid
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	if (entity.has_component<TagComponent>())
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	{
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		out << YAML::Key << "TagComponent";
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		out << YAML::BeginMap; // tag component
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		auto &tagComponent = entity.get_component<TagComponent>().tag;
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		out << YAML::Key << "Tag" << YAML::Value << tagComponent;
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		out << YAML::EndMap; // tag component
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	}
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	if (entity.has_component<TransformComponent>())
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	{
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		out << YAML::Key << "TransformComponent";
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		out << YAML::BeginMap; // transform component
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		auto &transformComponent = entity.get_component<TransformComponent>();
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		out << YAML::Key << "Translation" << YAML::Value << transformComponent.translation;
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		out << YAML::Key << "Rotation" << YAML::Value << transformComponent.rotation;
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		out << YAML::Key << "Scale" << YAML::Value << transformComponent.scale;
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		out << YAML::EndMap; // transform component;
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	}
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	if (entity.has_component<SpriteRendererComponent>())
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	{
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		// TODO(Light): get scene serialization/de-serialization working.
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		// out << YAML::Key << "SpriteRendererComponent";
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		// out << YAML::BeginMap; // sprite renderer component;
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		// auto &spriteRendererComponent = entity.get_component<SpriteRendererComponent>();
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		// out << YAML::Key << "Texture" << YAML::Value
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		//     << spriteRendererComponent.texture->GetFilePath();
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		// out << YAML::Key << "Tint" << YAML::Value << spriteRendererComponent.tint;
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		// out << YAML::EndMap; // sprite renderer component
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	}
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	// #todo:
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	// if(entity.has_component<NativeScriptComponent>())
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	if (entity.has_component<CameraComponent>())
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	{
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		out << YAML::Key << "CameraComponent";
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		out << YAML::BeginMap; // camera component
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		auto &cameraComponent = entity.get_component<CameraComponent>();
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		out << YAML::Key << "Camera" << YAML::Value;
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		out << YAML::BeginMap; // camera
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		out << YAML::Key << "OrthographicSize" << YAML::Value
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		    << cameraComponent.camera.get_orthographic_size();
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		out << YAML::Key << "OrthographicFarPlane" << YAML::Value
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		    << cameraComponent.camera.get_orthographic_far_plane();
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		out << YAML::Key << "OrthographicNearPlane" << YAML::Value
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		    << cameraComponent.camera.get_orthographic_near_plane();
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		out << YAML::Key << "PerspectiveVerticalFOV" << YAML::Value
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		    << cameraComponent.camera.get_perspective_vertical_fov();
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		out << YAML::Key << "PerspectiveFarPlane" << YAML::Value
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		    << cameraComponent.camera.get_perspective_far_plane();
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		out << YAML::Key << "PerspectiveNearPlane" << YAML::Value
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		    << cameraComponent.camera.get_perspective_near_plane();
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		out << YAML::Key << "ProjectionType" << YAML::Value
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		    << (int)cameraComponent.camera.get_projection_type();
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		out << YAML::Key << "BackgroundColor" << YAML::Value
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		    << cameraComponent.camera.get_background_color();
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		out << YAML::EndMap; // camera
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		out << YAML::Key << "IsPrimary" << YAML::Value << cameraComponent.isPrimary;
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		out << YAML::EndMap; // camera component
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	}
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	out << YAML::EndMap; // entity
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}
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} // namespace lt
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