46 lines
888 B
C++
46 lines
888 B
C++
#pragma once
|
|
|
|
#define GLM_ENABLE_EXPERIMENTAL
|
|
|
|
|
|
#include <glm/glm.hpp>
|
|
#include <glm/gtc/matrix_transform.hpp>
|
|
#include <glm/gtx/transform.hpp>
|
|
|
|
namespace lt {
|
|
|
|
struct TransformComponent
|
|
{
|
|
TransformComponent(const TransformComponent &) = default;
|
|
|
|
TransformComponent(
|
|
const glm::vec3 &_translation = glm::vec3(0.0f, 0.0f, 0.0f),
|
|
const glm::vec3 &_scale = glm::vec3(1.0f, 1.0f, 1.0f),
|
|
const glm::vec3 &_rotation = glm::vec3(0.0f, 0.0f, 0.0f)
|
|
)
|
|
|
|
: translation(_translation)
|
|
, scale(_scale)
|
|
, rotation(_rotation)
|
|
{
|
|
}
|
|
|
|
[[nodiscard]] auto get_transform() const -> glm::mat4
|
|
{
|
|
return glm::translate(translation) * glm::rotate(rotation.z, glm::vec3(0.0f, 0.0f, 1.0f))
|
|
* glm::scale(scale);
|
|
}
|
|
|
|
operator const glm::mat4() const
|
|
{
|
|
return get_transform();
|
|
}
|
|
|
|
glm::vec3 translation;
|
|
|
|
glm::vec3 scale;
|
|
|
|
glm::vec3 rotation;
|
|
};
|
|
|
|
} // namespace lt
|