light/Sandbox/res/vertex.vertex
2021-06-15 09:39:11 +04:30

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492 B
Text

+GLSL
#version 440 core
layout(location = 0) in vec3 a_Position;
layout(location = 1) in vec4 a_Color;
out vec4 fragColor;
void main()
{
gl_Position = vec4(a_Position, 1.0);
fragColor = a_Color;
}
-GLSL
+HLSL
struct VertexOut
{
float4 Color : COLOR;
float4 Position : SV_Position;
};
VertexOut main(float3 InPosition : POSITION, float4 InColor : COLOR)
{
VertexOut vso;
vso.Position = float4(InPosition.x, InPosition.y, InPosition.z, 1.0);
vso.Color = InColor;
return vso;
}
-HLSL