41 lines
536 B
C++
41 lines
536 B
C++
#pragma once
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namespace Assets {
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class TextAsset;
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} // namespace Assets
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namespace lt {
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class SharedContext;
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class Shader
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{
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public:
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enum Stage : uint8_t
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{
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none = 0,
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vertex,
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pixel,
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geometry,
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};
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static auto create(
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const Ref<Assets::TextAsset> &vertex_asset,
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const Ref<Assets::TextAsset> &pixel_asset,
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const Ref<SharedContext> &shared_context
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) -> Ref<Shader>;
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virtual ~Shader() = default;
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virtual void bind() = 0;
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virtual void un_bind() = 0;
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protected:
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Shader() = default;
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};
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} // namespace lt
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