21 lines
		
	
	
	
		
			385 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			385 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450 core
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vec2 positions[3] = vec2[](
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    vec2(0.0, -0.5),
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    vec2(0.5, 0.5),
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    vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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    vec3(1.0, 0.0, 0.0),
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    vec3(0.0, 1.0, 0.0),
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    vec3(0.0, 0.0, 1.0)
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);
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layout(location = 0) out vec3 out_frag_color;
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void main() 
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{
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    gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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    out_frag_color = colors[gl_VertexIndex];
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}
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