light/modules/engine/include/engine/core/window.hpp

101 lines
1.7 KiB
C++

#pragma once
#include <engine/base/base.hpp>
#include <engine/graphics/graphics_context.hpp>
#include <glm/glm.hpp>
namespace Light {
class Event;
struct WindowProperties
{
std::string title;
glm::uvec2 size;
bool vsync, visible;
};
class Window
{
public:
static Scope<Window> create(std::function<void(Event &)> callback);
Window(): m_graphics_context(nullptr), m_properties {}, b_Closed(false)
{
}
Window(const Window &) = delete;
Window &operator=(const Window &) = delete;
virtual ~Window() = default;
virtual void poll_events() = 0;
virtual void on_event(const Event &event) = 0;
virtual void set_properties(
const WindowProperties &properties,
bool affectVisibility = false
) = 0;
virtual void set_title(const std::string &title) = 0;
/** pass 0 for width or height for single dimension resizing */
virtual void set_size(const glm::uvec2 &size, bool additive = false) = 0;
void close()
{
b_Closed = true;
}
virtual void set_v_sync(bool vsync, bool toggle = false) = 0;
virtual void set_visibility(bool visible, bool toggle = false) = 0;
auto get_graphics_context() const -> GraphicsContext *
{
return m_graphics_context.get();
}
auto get_properties() const -> const WindowProperties &
{
return m_properties;
}
auto get_title() const -> const std::string &
{
return m_properties.title;
}
auto get_size() const -> const glm::uvec2 &
{
return m_properties.size;
}
auto is_closed() const -> bool
{
return b_Closed;
}
auto is_v_sync() const -> bool
{
return m_properties.vsync;
}
auto is_visible() const -> bool
{
return m_properties.visible;
}
protected:
Scope<GraphicsContext> m_graphics_context;
WindowProperties m_properties;
bool b_Closed;
};
} // namespace Light