- Added 'Camera::OnResize()' for keeping the aspect ratio updated to prevent streching/squashing the scene - Added 'FrameBuffe::Resize()' - Enabled ImGui docking and viewport - 'MirrorLayer::m_Camera' & 'MirrorLayer::m_Framebuffer' now adjust their properties when ImGui's available region changes |
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.. | ||
res/Shaders | ||
src | ||
dxgidebug.dll | ||
premake5.lua |