144 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <input/components.hpp>
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#include <input/system.hpp>
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namespace lt::input {
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template<class... Ts>
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struct overloads: Ts...
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{
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	using Ts::operator()...;
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};
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System::System(Ref<ecs::Registry> registry): m_registry(std::move(registry))
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{
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	ensure(m_registry, "Failed to initialize input system: null registry");
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}
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void System::tick(app::TickInfo tick)
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{
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	for (auto &[entity, surface] : m_registry->view<surface::SurfaceComponent>())
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	{
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		for (const auto &event : surface.peek_events())
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		{
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			handle_event(event);
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		}
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	}
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	for (auto &[entity, input] : m_registry->view<InputComponent>())
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	{
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		// TODO(Light): instead of iterating over all actions each frame,
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		// make a list of "dirty" actions to reset
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		// and a surface_input->input_action mapping to get to action through input
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		// instead of brute-force checking all of them.
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		for (auto &action : input.m_actions)
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		{
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			auto code = action.trigger.mapped_keycode;
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			if (code < m_keys.size() && m_keys[code])
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			{
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				if (action.state == InputAction::State::triggered)
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				{
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					action.state = InputAction::State::active;
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				}
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				else if (action.state == InputAction::State::inactive)
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				{
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					action.state = InputAction::State::triggered;
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				}
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			}
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			else
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			{
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				action.state = InputAction::State::inactive;
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			}
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		}
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	}
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	const auto now = std::chrono::steady_clock::now();
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	m_last_tick_result = app::TickResult {
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		.info = tick,
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		.duration = now - tick.start_time,
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		.end_time = now,
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	};
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}
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void System::on_register()
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{
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}
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void System::on_unregister()
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{
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}
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void System::handle_event(const surface::SurfaceComponent::Event &event)
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{
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	const auto visitor = overloads {
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		[this](const surface::ClosedEvent &) { on_surface_lost_focus(); },
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		[this](const surface::LostFocusEvent &) { on_surface_lost_focus(); },
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		[this](const surface::KeyPressedEvent &event) { on_key_press(event); },
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		[this](const surface::KeyReleasedEvent &event) { on_key_release(event); },
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		[this](const surface::MouseMovedEvent &event) { on_pointer_move(event); },
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		[this](const surface::ButtonPressedEvent &event) { on_button_press(event); },
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		[this](const surface::ButtonReleasedEvent &event) { on_button_release(event); },
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		[this](auto) {},
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	};
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	std::visit(visitor, event);
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}
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void System::on_surface_lost_focus()
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{
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	for (auto &key : m_keys)
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	{
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		key = false;
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	}
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	for (auto &button : m_buttons)
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	{
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		button = false;
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	}
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}
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void System::on_key_press(const lt::surface::KeyPressedEvent &event)
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{
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	if (event.get_key() > m_keys.size())
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	{
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		log_dbg(
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		    "Key code larger than key container size, implement platform-dependant "
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		    "key-code-mapping!"
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		);
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		return;
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	}
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	m_keys[event.get_key()] = true;
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}
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void System::on_key_release(const lt::surface::KeyReleasedEvent &event)
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{
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	if (event.get_key() > m_keys.size())
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	{
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		log_dbg(
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		    "Key code larger than key container size, implement platform-dependant "
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		    "key-code-mapping!"
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		);
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		return;
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	}
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	m_keys[event.get_key()] = false;
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}
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void System::on_pointer_move(const lt::surface::MouseMovedEvent &event)
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{
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	m_pointer_position = event.get_position();
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}
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void System::on_button_press(const lt::surface::ButtonPressedEvent &event)
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{
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	m_buttons[event.get_button()] = true;
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}
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void System::on_button_release(const lt::surface::ButtonReleasedEvent &event)
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{
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	m_buttons[event.get_button()] = false;
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}
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} // namespace lt::input
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