31 lines
476 B
C++
31 lines
476 B
C++
#pragma once
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#include <engine/base/base.hpp>
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#include <engine/camera/scene.hpp>
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#include <glm/glm.hpp>
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namespace Light {
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struct CameraComponent
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{
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CameraComponent() = default;
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CameraComponent(const CameraComponent &) = default;
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CameraComponent(SceneCamera _camera, bool _isPrimary = false)
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: camera(_camera)
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, isPrimary(_isPrimary)
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{
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}
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operator SceneCamera() const
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{
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return camera;
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}
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SceneCamera camera;
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bool isPrimary{};
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};
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} // namespace Light
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