35 lines
547 B
C++
35 lines
547 B
C++
#pragma once
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#include <glm/glm.hpp>
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#include <utility>
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namespace lt {
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class Texture;
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struct SpriteRendererComponent
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{
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SpriteRendererComponent() = default;
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SpriteRendererComponent(const SpriteRendererComponent &) = default;
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SpriteRendererComponent(
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Ref<Texture> _texture,
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const glm::vec4 &_tint = glm::vec4(1.0f, 1.0f, 1.0f, 1.0f)
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)
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: texture(std::move(std::move(_texture)))
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, tint(_tint)
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{
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}
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operator Ref<Texture>() const
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{
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return texture;
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}
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Ref<Texture> texture;
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glm::vec4 tint {};
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};
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} // namespace lt
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