- Fixed glVertexBuffer multiplying count by size of float instead of stride * = Fixed TintedTexture for OpenGL |
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.. | ||
TintedTexture_PS.glsl | ||
TintedTexture_PS.hlsl | ||
TintedTexture_VS.glsl | ||
TintedTexture_VS.hlsl |
- Fixed glVertexBuffer multiplying count by size of float instead of stride * = Fixed TintedTexture for OpenGL |
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.. | ||
TintedTexture_PS.glsl | ||
TintedTexture_PS.hlsl | ||
TintedTexture_VS.glsl | ||
TintedTexture_VS.hlsl |