light/Engine/build.lua
2021-08-21 15:53:36 +04:30

116 lines
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2 KiB
Lua

project "Engine"
-- Output Directories --
location "%{wks.location}/Engine/"
targetdir (target_dir)
objdir (object_dir)
-- Compiler --
kind "StaticLib"
language "C++"
cppdialect "C++17"
pchsource "src/Engine/ltpch.cpp"
pchheader "ltpch.h"
-- Project Files --
files
{
-- src
"%{prj.location}/src/**.h",
"%{prj.location}/src/**.cpp",
-- res
"%{prj.location}/res/**",
-- build.lua
"%{prj.location}/build.lua",
}
-- Includes --
includedirs
{
-- engine
"%{include_dirs.engine}",
"%{include_dirs.engine_platform_graphics}",
"%{include_dirs.engine_platform_os}",
-- 3rd party
"%{include_dirs.entt}",
"%{include_dirs.glad}",
"%{include_dirs.glfw}",
"%{include_dirs.glm}",
"%{include_dirs.imgui}",
"%{include_dirs.imgui_backends}",
"%{include_dirs.spdlog}",
"%{include_dirs.stb_image}",
"%{include_dirs.volk}",
}
-- Links --
links
{
"GLFW",
"GLAD",
"ImGui",
"stb_image",
"entt",
}
--- Filters ---
-- windows
filter "system:windows"
defines "LIGHT_PLATFORM_WINDOWS"
systemversion "latest"
staticruntime "on"
links
{
"d3d11.lib",
"dxguid.lib",
"D3DCompiler.lib",
}
flags { "MultiProcessorCompile" }
filter { "system:windows", "files:src/Platform/OS/Linux/**.**" }
flags { "ExcludeFromBuild" }
-- linux
filter "system:linux"
defines "LIGHT_PLATFORM_LINUX"
links
{
"dl",
}
buildoptions
{
"-lgtest",
"-lpthread",
}
filter { "system:linux", "files:src/Platform/GraphicsAPI/DirectX/**.**" }
flags { "ExcludeFromBuild" }
filter { "system:linux", "files:src/Platform/OS/Windows/**.**" }
flags "ExcludeFromBuild"
-- debug
filter "configurations:Debug"
defines "LIGHT_DEBUG"
symbols "on"
-- release
filter "configurations:Release"
defines "LIGHT_RELEASE"
optimize "on"
-- distribution
filter "configurations:Distribution"
defines "LIGHT_DIST"
optimize "full"
filter { "files:**.hlsl" }
flags "ExcludeFromBuild"
shadermodel "4.0"