17 lines
		
	
	
	
		
			321 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
	
		
			321 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 440 core
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layout(location = 0) in vec4 a_Position;
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layout(location = 1) in vec4 a_Color;
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layout(std140, binding = 0) uniform ub_ViewProjection
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{
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	mat4 viewProjection;
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};
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layout(location = 0) out vec4 vso_FragmentColor;
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void main()
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{
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	gl_Position = viewProjection * a_Position;
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	vso_FragmentColor = a_Color;
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}
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