#pragma once #include "Panel.h" #include "Scene/Entity.h" namespace Light { class PropertiesPanel: public Panel { private: Entity m_EntityContext; public: PropertiesPanel() = default; ~PropertiesPanel() = default; void OnUserInterfaceUpdate(); void SetEntityContext(Entity entity); private: void DrawVec3Control(const std::string& label, glm::vec3& values, float resetValue = 0.0f, float columnWidth = 100.0f); template void DrawComponent(const std::string& name, Entity entity, UIFunction function); }; } // namespace Light