#pragma once #include "Base.h" #include "UserInterface/UserInterface.h" struct GLFWwindow; #include #include namespace Light { class dxSharedContext; class dxUserInterface : public UserInterface { public: dxUserInterface(GLFWwindow* windowHandle, std::shared_ptr sharedContext); ~dxUserInterface(); void Begin() override; void End() override; void LogDebugData() override; }; }