#define LIGHT_ENTRY_POINT // #include // #include namespace Light { class Mirror: public Light::Application { public: Mirror() { // Set window properties Light::WindowProperties properties; properties.title = "Mirror"; properties.size = glm::uvec2(1280u, 720u); properties.vsync = true; m_window->set_properties(properties); // Attach the sandbox layer LayerStack::emplace_layer(("MirrorLayer")); } }; Application *CreateApplication() { return new Mirror(); } } // namespace Light