#include #include #ifdef LIGHT_PLATFORM_WINDOWS #include #include #endif #include namespace Light { Scope Blender::create(Ref sharedContext) { switch (GraphicsContext::get_graphics_api()) { case GraphicsAPI::OpenGL: return create_scope(); case GraphicsAPI::DirectX: lt_win(return create_scope(std::static_pointer_cast(sharedContext ));) default: lt_assert( false, "Invalid/unsupported 'GraphicsAPI' {}", static_cast(GraphicsContext::get_graphics_api()) ); } } } // namespace Light