#define LIGHT_ENTRY_POINT // #include #include // #include namespace lt { class Mirror: public Application { public: Mirror() { get_window().set_properties(WindowProperties { .title = "Mirror", .size = glm::uvec2(1280u, 720u), .vsync = true, }); get_layer_stack().emplace_layer("MirrorLayer"); } }; auto create_application() -> Scope { return create_scope(); } } // namespace lt