#pragma once #include "AssetParser.hpp" namespace Assets { enum class TextureFormat { None = 0, RGBA8, }; struct TextureInfo { size_t size; CompressionMode compression_mode; TextureFormat format; uint32_t pixel_size[3]; std::string original_file; }; TextureInfo read_texture_info(AssetFile* file); void unpack_texture( TextureInfo* info, const void* source_buffer, size_t source_size, void* destination ); AssetFile pack_texture(TextureInfo* info, void* pixel_data); } // namespace Assets