#include class SandboxLayer : public Light::Layer { public: SandboxLayer(const std::string& name): Light::Layer(name) {} void OnRender() override { Light::Renderer::DrawQuad(glm::vec3(-0.5f, -0.5f, 0.0f), glm::vec2(1.f, 1.f), glm::vec4(1.12f, 1.41f, 1.72f, 1.0f)); Light::Renderer::DrawQuad(glm::vec3(-0.75f, -0.75f, 0.0f), glm::vec2(0.7f, 0.1f), glm::vec4(1.f, .2f, .2f, 1.0f)); Light::Renderer::DrawQuad(glm::vec3(0.2f, 0.5f, 0.0f), glm::vec2(0.6f, 0.6f), glm::vec4(.2f, 1.f, .2f, 1.0f)); Light::Renderer::DrawQuad(glm::vec3(-0.3f, 0.2f, 0.0f), glm::vec2(.4f, .4f), glm::vec4(.2f, 2.f, 1.f, 1.0f)); } };